Matchmaking and you!
One of the most important elements of Planet of Heroes is the matchmaking in PvP battles. The concept of matchmaking in Planet of Heroes is quite different from other games as it currently uses a system based on each players’ “average ping” in all regions, and then relocates those players to a specific server that is based on the most optimal location. However, after extensive testing, this method was proved to be ineffective for many players as the location picked generated intensive lags for many, or even all players participating in a battle.
For this reason, our team started developing an alternative matchmaking system, which will be deployed in the upcoming soft launch update. In this update, the matchmaking will work as follows:
- Instead of having a “global” pool of players, regional brackets will be generated for each region (North America, Europe, South East Asia, etc.)
- When a player from a specific region enters the queue, the game will first try to match him with players of his region
- If not enough players from one region can be found, the matchmaker will slowly increase the range before restarting the search
This alternative matchmaking means that matches will take a bit more time to start, but players should experience a much more fluid gameplay once the match starts. This allows us to create a mechanism that not only works fast but is also easily customizable, allowing us to quickly adjust to achieve best results.