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17 August 2016
comments: 12

Roles & Tactics in PvP

With Planet of Heroes, we’re looking to capture the spirit of the PC MOBA and condense it into a valuable mobile package. With this comes some simplicities, but the general strategies and similar abilities that are required remain untouched. To provide at least a little insight into how Planet of Heroes plays, we brought in some of the developers to discuss a few miscellaneous, albeit basic, aspects that may be worth understanding!

Roles

In Planet of Heroes we have roles similar to common roles of Tank, DD and Healer. And each of them has its own purpose and specialization in the team. Warrior class heroes are the ones to initiate battle and to force enemy into the battle. They usually have abilities with crowd control that helps to keep enemy in the battle and make them stay away from other team members. Assassins mostly focus on single targets, their goal is to choose the most dangerous enemy and to take him down as fast as possible. The Specialist class mostly focus on helping team to survive with healing or protective skill, they also usually have abilities to make enemy heroes weaker or more vulnerable thus making them easier to kill. These three base roles are then split further broken down into two separate “specializations” each:


Warrior – Tank

The Tank is a sub-class of the Warrior. These heroes specialize in controlling the battlefield and moving enemies around on it. Tanks can withstand a focused attack by a hero, so they have the highest survivability in the class and can survive a few seconds of focused attack by two Assassins. Tanks have crowd control abilities, as well as abilities that allow them to knock enemies back and move them around the battlefield. A portion of a tank’s survivability can also be invested in defensive abilities. Tanks’ offensive abilities typically deal AoE damage.


Warrior – Fighter

Fighters are focused on attacking one enemy and removing them from battle. To do this, fighters have control abilities, can move one enemy, and have targeted offensive abilities. Fighters have high survivability, though not quite as high as tanks.


Assassin – Duelist

The heroes of this sub-class specialize in dealing large amounts of damage to a single target in a short amount of time. They have abilities that allow them to pursue a target or prevent it from fleeing.


Assassin – Mage

The vast majority of mages are ranged heroes who specialize in dealing large amounts of AoE damage. Their abilities are more challenging to use than those of other heroes of their class, but they have powerful combos. They have at least two offensive AoE abilities and at least one control effect in most circumstances.


Specialist - Supporter

Supporter heroes help allied heroes survive and kill enemies in the lane, which means that their primary objective is to increase the potential advantages or cover the disadvantages of another hero with whom they are teamed up. They have abilities that heal allies or enhanctheir defensive stats or damage. Supporters can also curse enemies, thereby weakening their advantages. In order to be considered a member of this class, hereos will generally have at least two abilities that are defensive and/or buff allies, and one ability in their arsenal that is focused on healing allies.


Specialist - Helper

The heroes from this sub-class are unique in that they have specific abilities that indirectly influence the flow of battle, but in a different way from a Supporter’s skills. A Helper’s defensive abilities could allow them to, for example, make an ally untargetable or invincible, or sacrifice their own health for another hero who needs it. Heroes from this sub-class can also have control-type abilities. These could either be standard abilities (root, stun) or abilities that are somewhat different than those used by Tanks. For example, a Helper might turn an enemy into a harmless creature or create a zone that enemies cannot pass through.


Tactics

Most of the coordination and teamwork is based on the hero roles. Controlling abilities of the Tank role will keep enemy from avoiding damage dealt by Assassin. Supporter skills will help Tank to survive while taking damage from the enemy team. As an example one hero has a Holotrap skill that creates a hologram of the hero that taunts surrounding enemies to attack it. Using Magnums Mortar skill while enemies are taunted by Holotrap is very efficient as they will not be able to run away from falling rockets.

Lane management in Planet of Heroes is not about standing on the lane and farming minions mostly. In a quick game session like ours you are constantly looking for opportunities to push into the enemy territory. Heroes level up rather quickly at the start and gain ability to kill one another just a few minutes into the game. So gameplay on the lane is about trying the enemy defense (what is usually called “harass” in MOBA games) and killing enemies one by one. Usually players try to lure enemies into their defense or flank them from the jungle.

Currently the zone for 3vs3 games in Planet of Heroes is rather compact. You can easily and quickly get anywhere you want - Jungle and all its objectives are located close to the line. Choosing a right time to go to the jungle is important and the time to do so, as in other MOBAs, usually depends on how tense things are going on the lane. In most cases one of heroes goes down to the jungle to provide more experience and faster progression for the team. Another purpose of going to the jungle is to kill jungle boss creature that gives a valuable team buff. Killing that creature usually requires teamwork and creates a dangerous opportunity on the lane for the enemy team. It should be timed carefully and best be done when the enemy heroes are absent from the lane.

What do you think – Can you take down your opponent in this fast paced environment?

comments: 12

u_9476370
18 August 2016

My question is when will be Beta be out we are halfway through auagust

Syndane
18 August 2016

In August! :D

u_9476370
18 August 2016

I know it's in august but I hoped it was in the beginning or middle

u_9476370
18 August 2016

I know it's in august but I hoped it was in the beginning or middle

u_9544258
19 August 2016

hoe many heroes will be available during the beta process? and when will it release? can there be a virtual joystick? its much more responsive than touch controls

u_9544258
19 August 2016

how*

LordCronos21
19 August 2016

i want to play so badly, please tell us the beta date, we are begging you!!!!

TheragingBeast
24 August 2016

How is this going to work. I mean 7 min is a great idea in game but how are you guys gonna do that? lvl increase faster? More minion? Can you guys explain that to me, that would clear out my mind :) love this game.

JMurdoch
developer
26 August 2016

@THERAGINGBEAST Basically yes, we will have 10 level progression during the session and it will be much easier and faster to get level up. As for lane mechanics it is very similiar to the one in Desktop mobas, just the lane itself is shorter. The map overall is smaller than something like Summoners Rift and player spend less time running to certain objective or location

Trizzyy
27 August 2016

Will you end up adding 5v5? Will there be any tournaments? How hard will you push this game into the ESports Scene like Vainglory?

JMurdoch
developer
29 August 2016

@TRIZZYY We certainly plan to have tournaments running. Might be even a few during the game testing period. We also have a concept for a 5v5 map, but the descision on when to add it will depend on the game development progress, player base aquisition rates and community requests. We will not add that mode until we are completely sure that it will improve overall gaming experience. We are also looking into what we can offer to ESports community, but it is too early to give any details.

HIim benja
30 August 2016

i really want to play this game , can someone pass a link?